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・ Treasure Island (1972 live-action film)
・ Treasure Island (1977 miniseries)
・ Treasure Island (1978 TV series)
・ Treasure Island (1982 film)
・ Treasure Island (1985 film)
・ Treasure Island (1987 film)
・ Treasure Island (1988 film)
・ Treasure Island (1990 film)
・ Treasure Island (1999 film)
・ Treasure Island (2012 miniseries)
・ Treasure Island (album)
・ Treasure Island (disambiguation)
・ Treasure Island (Nick Harper album)
・ Treasure Island (Ontario)
・ Treasure Island (show)
Treasure Island (video game)
・ Treasure Island Causeway
・ Treasure Island Development
・ Treasure Island Dizzy
・ Treasure Island Hotel and Casino
・ Treasure Island in Outer Space
・ Treasure Island Media
・ Treasure Island Music Festival
・ Treasure Island Scout Reservation
・ Treasure Island, Florida
・ Treasure Island, San Francisco
・ Treasure Isle (video game)
・ Treasure Lake, Pennsylvania
・ Treasure Mall
・ Treasure Map


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Treasure Island (video game) : ウィキペディア英語版
Treasure Island (video game)

''Treasure Island'' was a computer game made in the mid-1980s, based on the book by Robert Louis Stevenson. In the game, the player takes on the role of Jim Hawkins (the protagonist of the book), and has to battle through hordes of pirates before a final showdown with Long John Silver. The game view did not scroll, but used a flip-screen style, as was popular in the 1980s.
==Gameplay==

None of the pirates moved around, but some of them would throw a cutlass at Jim if he moved in range. The pirate in question did not lose his cutlass if he does so - he always had another to use himself. A pirate would very rarely throw more than one cutlass.
If Jim was hit by a cutlass thrown at him, or if he touched a pirate, he would lose a life and start again from the beginning of the screen. However, if he moved out of the way in time, the cutlass would land on the ground, and he would be able to throw it at a pirate of his choosing to kill him. A killed pirate disappeared, thus allowing Jim to pass.
At the start of the game, Jim had just escaped the stockade. He was unarmed, and had only one possible exit to the next screen, to the right. Here he would find a throwing pirate, whom he could trick into throwing a cutlass, and thus obtain it for himself. However, it would be foolhardy to kill that same pirate with it, since that pirate was not blocking access to anything.
Instead, the player should find a pirate who was blocking access to an exit (or perhaps a power-up) and kill him with it, thus advancing progress through the game. This strategic rationing of cutlasses (i.e. knowing where to pick them up and where to use them) in order to progress around the island was a major gameplay element.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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